Alterniversary - Personal term for a significant chunk of time (one year, etc)
having elapsed since the author first left Earth.
Baleesh - Large animal, mammalian with an armored skin, used as a
beast of burden on some worlds. The baleesh may be
extinct on Earth or may never have evolved there.
Balu Size Limit - The lower limit of size of a portal where it, although
still considered open, no longer transmits
matter from one side to the other.
Beyond - See Primal.
Bonejumper - Type of Demon that can take over
the bodies of intelligent beings. Bonejumpers do not
usually stay in a living body for long (even a few years is
a long time) before consuming the host and forming a
new (demon) body primarily out of the host's bones and flesh.
It then adds other material like the bones of others to
increase its size or become more monstrous. When not
inhabiting a living body, Bonejumpers require fresh
bones regularly, and believed to need bones of the same
type of creature as their last host.
Cuvali - A world-spanning organization, operating with local
government approval, that explores new worlds and manages
relations with others. There are military aspects, dealing
with conflict with other expansive, but hostile,
civilizations.
Death, Disappearance, and Doubling - The three main methods of
'slippage'. With Disappearance, the person (or object or
place) experiencing slippage simply disappears from their
originating planet and appears on another. With Death,
they seem to be killed, with corpses found on the originating
planet, but appear alive and well on another (usually
unconnected). With Doubling, a person (or object or place)
lives a normal life but somehow another identical example of
them suddenly appears on one or more (almost always disconnected
until long after both parties are dead) other planets.
Demon - Malevolent non-physical lifeform native to some of the magic
Zones. They typically take on a physical
shape made of available materials when summoned. Some can
possess intelligent life. Demons are said to thrive on
causing discord, pain and suffering.
Earthborn - A person who was born on Earth, as opposed to on any
other world. Earthborn are widely reputed to be extremely
lucky and/or powerful once they leave Earth for the first
time. Some gain specific unusual abilities like a
natural affinity to magic. There is a prophecy that
only an Earthborn will find the portal to Earth.
Embassy - A personal term given to buildings, typically on worlds in the
Cuvali network, which contain a permanent portal to Cuvali
facilities. Most Cuvali worlds have more than one embassy, and they require special
clearance to enter.
Erat - The typical language spoken on the area of Genna
that the author lives.
Genna - One of the worlds in the Cuvali network, made up of several
different countries and cultures (including descendants of
the Roanoake colony). General technology level is roughly
comparable to Earth, perhaps about a decade behind in general, but with
certain areas on par or even ahead of Earth. The author has made
his home here. Genna exists in the Overlap.
Groundhog - Informal name for a mechanical probe that drops through a
portal, takes readings or relays recorded conversation,
and then attempts to return through the portal on its own.
Haladon - One of the planets in the Cuvali network, it's actually a
habitable moon of a gas giant. Haladon has a higher
technological level than other worlds in the Cuvali
network, and higher than Earth, but they're very
restrictive in trading and so most of it is in use only
on Haladon itself. They furnish hi-tech supplies to
the Cuvali. Haladon exists in the Overlap.
Hybrids - General term given to intelligent beings possessing both
human and animal qualities, however they are produced.
Hybrids suffer discrimination on some worlds and are
revered on others.
Magic, Low - In this Zone, magic starts to predominate, and
technological principles do not always work. Typically,
most physical laws operate in similar ways, but things
like electrical conductivity of materials and chemical
reactions may be different. Materials and technology
imported from other zones typically work as intended.
In many (but not all) worlds in the Low Magic, there is
a Universal Translator Field.
(Low Magic is sometimes referred to as 'Shallow Magic')
Magic, High - In this Zone, physical laws vary dramatically from
world to world, and even sometimes from place to place,
within a world. Even technology brought from outside
may not work in a given location. Sometimes reality
can be changed through acts of will, and magic (an
extension of this principle) is very powerful.
(High Magic is sometimes referred to as 'Deep Magic')
Overlap - This Zone is between the magic and tech side of the
continuum. Magic works, and the chemical and electrical
properties that technology relies on work in a reliable
and consistent way. It is believed that Earth may
reside in Overlap.
Palmiss - The official operating language of the Cuvali, in part
because of a machine which lets operatives quickly
learn the language (but no others). The language is not
in use as a primary language by any nation in the Cuvali
network outside of the Cuvali themselves, but educated people
end to learn it.
Portal - A usually stable spherical area that connects two places.
Portals are naturally invisible (although differences in
air composition on either side and other factors may make
some visible). Matter passing completely into the radius of
a portal is transported to the other side, but radio and
other waves do not transmit through portals. Portals can
be created artificially or appear naturally, but will only
open places of similar gravitational field strength (once
open, they can be moved to places with different
gravitational conditions). There are means to artificially
open, close, move or control the size of portals.
Primal - Little is known about the 'Primal', except that it is
such a high-magic Zone that some consider it the source of
all magic. Beings so powerful so as to be called 'Gods'
are said to exist there. Rumors say that humans cannot
survive a trip to the primal without being fundamentally
altered. (Primal is also called Beyond by some people)
Rorann - A world in the low magic that is observed by the Cuvali
because Earthborns show up there a lot for some reason.
This was the author's first post-Earth world. Some of
it resembles general medieval fantasy world stereotypes.
Rorann is considered 'protected' and Cuvali agents work
to ensure the world doesn't get changed too much by
off-worlders.
Slippage - Personal term for the sudden transportation of an object,
person, or place from one world to another with no
deliberate cause. It may or may not use a portal.
Stun Baton - Small metallic stick which discharges electrical
bursts to, ideally, stun targets without seriously
hurting them.
Transcend - Little is known about this Zone. It is posited to
exist out of symmetry, but no reliable accounts of
anyone visiting it survive. It is the subject of
rumors.
Tech, Low - In this Zone, magic abilities start to wane. Typically,
only those with a particular affinity for magic (which
includes many Earthborn) may use it. Enchanted items
and creatures typically work as normal, but may
experience reduced effect or the loss of some abilities.
(Low Tech is sometimes referred to as Shallow Tech)
Tech, High - In this Zone, magic does not work to any appreciable
degree. The worlds operates based on predictable
rules (however arcane exceptions and addendums to
scientific laws may sometimes be exploited in an
'indistinguishable from magic' sense). Enchanted
objects and practical magic typically do not work at
all, and magical beings may be adversely affected.
(High Tech is sometimes referred to as Deep Tech)
Universal Translator Effect (UT Field) - Personal term for a magical
effect prominent on many worlds in the Magic zones.
On worlds with a UT Field, anyone can make themselves
understood by speaking with a deliberate mental
effort and desire to be understood. Some magical
creatures can tap into this field to understand
people who are not choosing to be understood.
Whisper - A type of Demon that lives exclusively
in intelligent beings. Rather than taking over, a whisper
typically waits in a host mind and, at opportune times,
makes suggestions only the host can hear. It's often
mistaken for insanity. Whispers thrive on the terror
generated by the fear of going insane and the mayhem
caused when a host finally listens to the suggestions (many
of which sound quite reasonable at first).
After a prolonged time, whispers can destroy a weak
host's will completely and take direct control.
Zones - Realms of slightly different relationships to physical laws. It is currently
unknown whether zones coexist in one universe or if they
represent different dimensions. All known and reported
locations exist in one of 7 zones: Primal (or Beyond), High
Magic, Low Magic, Overlap, Low Tech, High Tech, and
Transcend. The divisions are rough approximations - there
are widely believed to be finer divisions but there is no
formal way to determine what zone a world is in.